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About the XR Programme:
Collective Body
Directed by Sarah Silverblatt-Buser
Music composer: Harvey Causon
Producers: Oriane Hurard, Aurélie Leduc, Arnaud Colinart
Technical director & developer: Ferdinand Dervieux
Lead Artist: Arthur Maugendre
Sound Designer: Côme Jalibert
France; 2025; 20’; Virtual Reality
Collective Body is an interactive, virtual reality experience that invites us to meet ourselves and each other through movement. Set in the middle of a New Mexican storm, participants are guided to rediscover their first ways of engaging with the world, symbolizing formative life events that culminate in a shared exploration of our embodied selves. These key moments—beginning alone, discovering the unfamiliar, first encounters, and joyfully moving together—represent how our personal and collective stories are written through movement. Collective Body asks: how does a body hold histories over time and how are those histories felt and shared?
The Clouds Are Two Thousand Meters Up
Directed by Singing CHEN
produced by The Walkers Films, Reynard Films
producer: SUNG Chin-Hsuan
Lead Creators: SUNG Chin-Hsuan, CHUAN Ming-Yuan, HUANG Yu-Jie, Liz LIN, Jamie
HSIEH
Taiwan, Germany; 2025; 62’; Virtual Reality
After his wife’s tragic death, Guan receives her unfinished novel—a story intertwining the endangered clouded leopard and the Rukai tribe’s sacred origin myth. Driven by grief and curiosity, he embarks on a surreal journey into the mountains and her subconscious, guided by her words and the ancestral echoes of the forest, in search of answers, healing, and connection.
Adapted by a story from acclaimed Taiwanese author Wu Ming-Yi, The Clouds Are Two Thousand Meters Up is a single-user, free-roaming VR experience where the boundaries between memory, reality, and myth dissolve.
Cycle
Directors: Matunda Groenendijk & Amit Palgi
Choreography & Dance: Amit Palgi
VR Design: Matunda Groenendijk
Music & Sound: Mathijs Leeuwis & Anthony Fiumara
Netherlands; 2025; 15’; Virtual Reality
Cycle is a philosophical 15-minute VR experience that reveals life's hidden patterns through dance, animation, and music. What if you looked at your life from a distance? We all have certain patterns we repeat to sustain ourselves: we sleep, we eat, we work, we love, and we hate. It doesn't really matter where you come from or how you were raised. There's so much in life that connects us all, so why not celebrate that? Cycle plays with the feelings of wonder and fear that life's duality can evoke. Because life can be unbearable and beautiful at the same time. We believe it's important to remind people that within this duality, we have a choice in how we look at life.
Less than 5 gr of saffron
Director: Négar Motevalymeidanshah
Production Company: Ten2Ten Films
Coproduction Company: Atlas V
Producer: Gwenaëlle Clauwaert
Lead Developer (Quill): Amaury Campion - Studio Geppetto
Lead Developer (Unity): Michaël Bolufer - Studio Manette
Music: Kian Portorab, Laurent Vang
Sound Design: Laurent Vang
Sound creation and mix studio: Blanktone Studios
France; 2025; 7’; Virtual Reality
Golnaz, a 23-year-old immigrant Iranian girl, tries to cope with her new life in Germany.
She finds a pack of Saffron that reminds her of home. Golnaz cooks some rice to add saffron, a heartwarming dish from her past. but she didn’t expect that this moment would bring her back into the most traumatic events of her life.Three years ago she survived a tragic drowning that took away her family while traveling illegally in a boat.
If you see a cat
Director/Screenplay: Atsushi Wada
Producer/VR Director: Kenji Ishimaru
Production company: Kodansha Ltd.
CG Director: Omar Espinosa
Sound Director: Masumi Takino
Line Producer: Yumiko Kano
Japan; 2025; 37’; Virtual Reality
It is said that one out of every 20 people in Japan is currently being treated for some form of mental illness. The field of psychiatry in Japan has various problems such as historical backgrounds, difficulties in psychiatry itself, and structural distortions of psychiatry, which may hinder the recovery of people suffering from mental illnesses. In this work, a boy who lost his beloved cat and began hallucinating about the cat is diagnosed with a mental illness simply because he can see the cat, and is forcibly admitted to a hospital for treatment. What will the boy experience in the hospital? This is a work that only VR can provide a realistic view of the problems of psychiatry, the relationship between mother and child, and what salvation means to the boy.
Silent Disco - Totentanz
Director: Fabio Thieme
Director of Photography/Cinematographer: Johannes Schmülling
Producer: Fabio Thieme
Co-Producer: Johannes Schmülling
Germany; 2025; 15’; Virtual Reality
“Silent Disco” is a VR performance in which viewers are sent to a virtual dance floor. In collective isolation, they experience a folkloric dance of death in the tension between virtual and physical ecstasy in the face of their own mortality.
When the sun never sets
Director: Elise Morin
Creative Technologist: Ferdinand Dervieux
Directors of Photography: Olivier Banon, Elise Morin
Assistants: Isaure Gentit, Margaux Audebert
France; 2025; 10’; Video Installation
Where the Sun Never Sets is an immersive interactive installation exploring territories shaped by nuclear legacy. The viewer’s gaze activates a non-linear sound narrative, revealing human, scientific, and environmental stories. Each session generates a heatmap archived online, extending the experience through a dedicated web platform.
Cosmos Unseen - Black Holes
Produced by Atlantic Studios In Collaboration with University of Sussex and Event Horizon Telescope team Producer Anna Taylor Creative Director Marcus Moresby United Kingdom; 2025 ; 20’; Virtual Reality
From the award-winning immersive storytellers at Atlantic Studios, Cosmos Unseen: Black Holes is a first-of-its-kind immersive experience that demystifies complex spacetime phenomena in your own home. Crafted for the October launch of the Google x Samsung AndroidXR headset, Cosmos Unseen is a breakthrough in scientific storytelling, letting users get hands-on with the mysteries of our universe, guided by the greatest scientific minds of our time.
Lesbian Simulator
Director: Iris van der Meule Production company: Studio Biarritz in coproduction with Podium Biarritz, Art et Essai and Cassette for timescapes The Netherlands, Canada, Belgium; 2025; 40’; Virtual Reality
‘Lesbian Simulator’ is an interactive virtual reality artwork and video game which will prompt users to experience the world from the perspective of a lesbian. While this artistic ode to love and sexual preference doesn’t shy away from tackling serious issues as well, such as the discrimination and abuse that lesbians still face today, you can expect an uplifting experience full of joy, humour and a touch of glitter!
Ipseria
Concept/Script/Direction/Modelling/3D Scans/Production:Isabell Bullerschen
3D Animation: Florian Baumann
Game Design: Sebastiaan Cator
Programming: Arno Justus
Sound: Aske Lyck Pedersen and Paloma López & Leslie García (interspecifics)
Switzerland; 2023; 10’; Virtual Reality
An unusual experience awaits recipients: a virtual reality with no digitally-generated content. ipseria and its virtual environment have their origin in the physical realm.
ipseria is/are multifaceted. polyphonic. collaborative. inclusive. queer. ever-evolving. intersectional. As a globally occurring form of life, ipseria exist/s as a mono- or multi-entity association in the mucus of vertebral organisms. Its/their features are akin to atoms, box jelly fish, slime molds, leopard slugs, or social amoebas. However, it/ they possess/es an unique skill: the reproduction beyond its/their species, thus queering the concept of identity and undermining classification systems.
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